Global Entertainment Robots Market growing at a CAGR of 24.4% from 2023 to 2031

Category : Semiconductor And Electronics | Published Date : Dec 2023

Key Market Overview

The Global Entertainment Robots Market was valued at USD 7,729.46 Million in 2022, projected to grow by USD 9,439.68 Million in 2023, and is expected to register a compound annual growth rate of 24.4% to reach USD 54,308.26 Million in 2031.

The report highlights the increasing adoption of entertainment robots in domestic, education, and other applications. Consegic Business Intelligence provides an inclusive research report on the entertainment robots market that evaluates multiple factors, such as market size, value, supply chain, regulatory environment, and trends.

Global Entertainment Robots Market By Overview

Global Entertainment Robots Market

The report analyses significant segments such as type, application, and region, to identify emerging trends and potential opportunities. The type segment is expected to grow due to the increasing adoption of robot toys in domestic and commercial applications among others. Moreover, the rising innovation associated with educational robots for facilitating the evolving educational needs and promoting engaging learning experience is expected to drive the market growth during the forecast period.

Get Free Sample

Market Dynamics

Driver:

 

  • Rising utilization of entertainment robots in education sector is driving the market growth.
  • Increasing innovations associated with entertainment robots is spurring the market growth.

 

Restraints:

  • Prevalence of stringent regulations associated with entertainment robots is restraining the market growth.

Market Segmentation:

Report Attributes Report Details
By Type Robot Toys, Educational Robots, and Robotic Companion Pets
By Application Domestic, Education, Commercial, and Others
By Region North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa

Competitive Landscape :

The global entertainment robots market is highly competitive due to the presence of major players such as Sony Corporation, Hasbro, Mattel, KUKA AG, and others operating in the global market. The market players are adopting new ways through product innovations, mergers and acquisitions, and business strategies to remain hold strong market position. Thus, evolving research and developments in entertainment robots market are expected to help market players adopt innovative ways of product creation to cater to the growing needs of various industries.

  • Sony Corporation
  • Hasbro
  • Mattel
  • KUKA AG
  • Modular Robotics Incorporated
  • Sphero Inc.
  • Blue Frog Robotics
  • LEGO Group
  • Robobuilder Co. Ltd.
  • Toyota Motor Corporation