Home > > Semiconductor And Electronics > > Gaming Laptop Market Size, Share, Growth | Trends & Forecast, 2031
ID : CBI_1561 | Updated on : | Author : Sagar Walame | Category : Semiconductor And Electronics
Gaming Laptop Market size is estimated to reach over USD 18,158.74 Million by 2032 from a value of USD 12,783.20 Million in 2024 and is projected to grow by USD 13,134.23 Million in 2025, growing at a CAGR of 4.8% from 2025 to 2032.
Gaming laptop is specifically designed for gaming purposes with higher processors and graphic cards. These laptops provide higher resolution, super quality visuals with higher frame rates. These laptops include advanced cooling systems enabling long duration usage. Apart from gaming, these laptops are used in 3D modelling, video editing, graphic designing, programming and machine learning algorithms. Moreover, they offer a range of benefits including portability, high performance, connectivity, and quality displays.
Competitive gaming and esports involve organized video game competitions where individuals or teams play for spectators, prizes, or money. It's an evolution of video gaming, taking the hobby and turning it into a profession. Esports are often characterized by large-scale tournaments and leagues, with professional players and teams competing for recognition and financial rewards.
Thus, the rising popularity of competitive gaming and esports is booting the market growth.
Gaming laptops often have limited upgradability, depicting it's difficult to replace components like the CPU or GPU. This leads to performance degradation over time and potentially shorter lifespans compared to desktops. Moreover, CPU and GPU are soldered onto the motherboard and not easily replaceable. There is limited space for additional storage or other hardware components. Furthermore, the display is typically fixed, and while you can use an external monitor, it reduces portability.
Thus, the aforementioned factors are limiting the market demand.
Cloud gaming and the metaverse are intertwined, with cloud gaming serving as a key technology enabling metaverse experiences. Cloud gaming provides the infrastructure to render and stream virtual worlds, while the metaverse leverages cloud gaming to deliver immersive, interactive environments. This combination allows for more accessible and scalable virtual experiences, such as virtual concerts, events, and even gaming within the metaverse.
Thus, the market analysis shows that aforementioned factors are driving the market opportunities.
Based on the RAM, the market is segmented into 8GB, 16GB, 32GB, and others.
Trends in the RAM:
The 16GB segment accounted for the largest revenue share in the year 2024.
The 32GB segment is anticipated to register the fastest CAGR during the forecast period.
Based on the refresh rate, the market is segregated into 60Hz, 120Hz, 144Hz, 240Hz, and 360Hz.
Trends in the Refresh Rate:
120Hz segment accounted for the largest revenue share in the year 2024.
The 360Hz segment is anticipated to register the fastest CAGR during the forecast period.
Based on the display size, the market is segregated into up to 14 inches, between 14 inches to 18 inches, and above 18 inches.
Trends in the Display Size:
Between 14-inch to 18-inch segment accounted for the largest revenue share of 52.01% in the year 2024 and is anticipated to register the fastest CAGR during the forecast period.
Based on the price range, the market is segregated into budget range, mid-range, and premium.
Trends in the Price Range:
The premium segment accounted for the largest revenue share in the year 2024 and is expected to witness the fastest CAGR during the forecast period.
Based on the distribution channel, the market is segregated into online, retail stores, authorized resellers and distributors, custom PC builders, and enterprises.
Trends in the Distribution Channel:
The online segment accounted for the largest revenue share in the year 2024 and is expected to witness the fastest CAGR during the forecast period.
Based on the end user, the market is segregated into professional gamers, content creators, programmers, and others.
Trends in the End User:
The professional gamers segment accounted for the largest revenue share in the year 2024 and is expected to witness the fastest CAGR during the forecast period.
The regions covered are North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Asia Pacific region was valued at USD 3,428.60 Million in 2024. Moreover, it is projected to grow by USD 3,538.93 Million in 2025 and reach over USD 5,138.92 Million by 2032. Out of this, China accounted for the maximum revenue share of 37.20%. The market is mainly driven by the proliferation of e-commerce platforms in India and other emerging economies. Furthermore, factors including smooth gameplay and efficient performance, as well as blend of power and features for gamers and multitaskers, are projected to drive the market growth in Asia Pacific region during the forecast period.
North America is estimated to reach over USD 6,560.75 Million by 2032 from a value of USD 4,635.76 Million in 2024 and is projected to grow by USD 4,761.58 Million in 2025. The North American region's growing popularity of gaming culture offers lucrative prospects for the market. Additionally, the rising adoption of advanced technologies such as AI and ML is driving the market development.
The regional evaluation depicts that the growing e-sports culture and an active gaming community, as well as need for high-refresh-rate displays and improved GPUs, are driving the market in Europe. Additionally, the key factor driving the market is the growing consumer electronics sector, as well as investments in gaming infrastructure are propelling the market adoption in the Middle East and African region. Further, the increasing internet penetration and an expanding young population interested in gaming are paving the way for the progress of the market in Latin America region.
The gaming laptop market is highly competitive with major players providing products to the national and international markets. Key players are adopting several strategies in research and development (R&D), product innovation, and end-use launches to hold a strong position in the global gaming laptop market. Key players in the gaming laptop industry include-
Product Launches:
Report Attributes | Report Details |
Study Timeline | 2018-2031 |
Market Size in 2031 | USD 18,158.74 Million |
CAGR (2024-2031) | 4.8% |
By RAM |
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By Refresh rate |
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By Display Size |
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By Price Range |
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By Distribution Channel |
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By End Use |
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By Region |
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Key Players |
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North America | U.S. Canada Mexico |
Europe | U.K. Germany France Spain Italy Russia Benelux Rest of Europe |
APAC | China South Korea Japan India Australia ASEAN Rest of Asia-Pacific |
Middle East and Africa | GCC Turkey South Africa Rest of MEA |
LATAM | Brazil Argentina Chile Rest of LATAM |
Report Coverage |
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Gaming Laptop Market size is estimated to reach over USD 18,158.74 Million by 2032 from a value of USD 12,783.20 Million in 2024 and is projected to grow by USD 13,134.23 Million in 2025, growing at a CAGR of 4.8% from 2025 to 2032.
Asia Pacific is the fastest-growing region in the market.
The report covers RAM, refresh rate, display size, price range, distribution channel, end-use, and region.
The major key players in the market are Lenovo Group Limited (China), Razer Inc. (United States), Dell Technologies Inc. (United States), Micro-Star International Co., Ltd. (MSI) (Taiwan), Origin PC Corporation (United States), Acer Inc. (Taiwan), HP Inc. (United States), ASUSTeK Computer Inc. (Asus) (Taiwan), Alienware Corporation (United States), GIGA-BYTE Technology Co., Ltd. (Taiwan) and Eluktronics, Inc. (United States).