Home > > Media and Entertainment > > Animation Collectibles Market Size to Surpass CAGR of 5.1% by 2032
ID : CBI_3161 | Updated on : | Author : CBI | Category : Media and Entertainment
Animation Collectibles Market size is estimated to reach over USD 9.47 Billion by 2032 from a value of USD 6.12 Billion in 2024 and is projected to grow by USD 6.36 Billion in 2025, growing at a CAGR of 5.1% from 2025 to 2032.
Animation collectibles are figures and items based on a wide range of popular characters in movies, video games, TV shows, and others. Moreover, collectibles often utilize a variety of materials like polyvinyl chloride, plastic, resin, and others to create intricate designs and enhance durability. In addition, animated collectibles are mostly used for personal enjoyment as it is a tangible way for fans to express their love and appreciation for their favorite characters. Further, these collectibles offer several cultural and social benefits, acting as a powerful tool for individuals to connect and build community.
The integration of AI is considerably transforming the animation collectibles market. AI-powered systems are particularly used in applications involving automation and process optimization during its manufacturing process. AI is being used for enhancing material development, optimizing manufacturing processes, and improving quality control during the production of these collectibles. This further contributes to improved product quality, reduced material waste, and more efficient production. Consequently, the above factors are anticipated to drive the market growth in upcoming years.
Anime and manga are experiencing huge demand globally, due to its unique themes and visual styles, along with the growing popularity of anime-inspired video games. Moreover, these collectibles are purchased by young adults in various ways to create themed spaces based on their favorite characters in TV shows. In addition, animated collectibles are incorporated into wall art, lamps, and accents as a form of decoration in their homes.
Hence, the rising demand for high-quality animated collectibles, due to the rising popularity of anime and manga, is proliferating the animation collectibles market size.
Animation collectives are composed of various types of materials like polyvinyl chloride, plastic, resin, and others. However, these materials often release harmful chemicals and pose health risks, in turn impacting the environment. Additionally, there are various other limitations associated with these materials such as poor acid resistance, high molding shrinkage rate, low viscosity, and poor fatigue strength, which are hindering its adoption. Hence, the above factors are restraining the market.
3D advancements are significantly impacting the growth of the market, particularly through the use of 3D printing and the integration of augmented reality and virtual reality. In animated collectibles, technological advancements like ray tracing, motion capture, and others significantly speed up the animation process.
Thus, as per the animation collectibles market analysis, the rising integration of 3D advancements in animated collectibles is anticipated to drive the animation collectibles market opportunities during the forecast period.
Based on type, the market is segmented into action figures, statues, sixth scale figures, and others.
Trends in the type:
The action figures segment accounted for the largest revenue share of 45.50% in the total animation collectibles market share in 2024.
Sixth scale figures segment is anticipated to register a significant CAGR growth during the forecast period.
Based on material type, the market is segmented into polyvinyl chloride, plastic, resin, acrylonitrile butadiene styrene, polystone, and others.
Trends in the material type:
Polyvinyl chloride segment accounted for the largest revenue in the overall market share in 2024.
Resin segment is anticipated to register significant CAGR growth during the forecast period.
Based on the sales channel, the market is segmented into online and offline.
Trends in the sales channel:
Offline segment accounted for the largest revenue in the overall animation collectibles market share in 2024.
The online segment is anticipated to register the fastest CAGR growth during the forecast period.
The regions covered are North America, Europe, Asia Pacific, the Middle East and Africa, and Latin America.
Asia Pacific region was valued at USD 2.26 Billion in 2024. Moreover, it is projected to grow by USD 2.36 Billion in 2025 and reach over USD 3.61 Billion by 2032. Out of this, China accounted for the maximum revenue share of 36.92%. As per the animation collectibles market analysis, the adoption of animation collectibles in the Asia-Pacific region is primarily driven by the increasing popularity of anime and TV shows among others. Further, the significant proliferation of multiple online sales channels for the distribution of collectibles is further accelerating the animation collectibles market expansion.
North America is estimated to reach over USD 2.75 Billion by 2032 from a value of USD 1.78 Billion in 2024 and is projected to grow by USD 1.85 Billion in 2025. In North America, the growth of the collectibles industry is driven by the rising prevalence of animation collectible manufacturers, which leads to signification advancements related to collectibles in the region. Moreover, the rising adoption of action figures due to various factors, such as the increasing popularity of Marvel series, DC movies, and anime series among the younger generation, is further contributing to the animation collectibles market demand.
Additionally, the regional analysis depicts that factors such as the growing popularity of anime and TV series along with increasing investments in limited edition collectibles are key factors propelling the animation collectibles market demand in Europe. Furthermore, as per the market analysis, the market demand in Latin America, Middle East, and African regions is expected to grow at a considerable rate due to factors such as including the rising popularity of animation culture, growing influence of social media, and online communities, and technological advancements like AR and VR among others.
The global animation collectibles market is highly competitive with major players providing products to the national and international markets. Key players are adopting several strategies in research and development (R&D), product innovation, and end-user launches to hold a strong position in the animation collectibles market. Key players in the animation collectibles industry include-
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Report Attributes | Report Details |
Study Timeline | 2019-2032 |
Market Size in 2032 | USD 9.47 Billion |
CAGR (2025-2032) | 5.1% |
By Type |
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By Material Type |
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By Sales Channel |
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By Region |
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Key Players |
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North America | U.S. Canada Mexico |
Europe | U.K. Germany France Spain Italy Russia Benelux Rest of Europe |
APAC | China South Korea Japan India Australia ASEAN Rest of Asia-Pacific |
Middle East and Africa | GCC Turkey South Africa Rest of MEA |
LATAM | Brazil Argentina Chile Rest of LATAM |
Report Coverage |
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The key participants in the animation collectibles market are Funko, (U.S.), Bandai (Japan), Hasbro Inc.(U.S.), Playmates Toys Limited (China), Moose Toys (Australia), VTech Holdings (Hong Kong), Funtastic Limited (Australia), Privet Capital (U.K), Sega (Japan), The Lego Group (Denmark) and others.
The animation collectibles market report includes specific segmentation details for type, material type, sales channel, and region.
Asia-Pacific is the region experiencing the most rapid growth in the animation collectibles market.
The animation collectibles market was valued at USD 6.12 Billion in 2024 and is projected to grow to USD 9.47 Billion by 2032.